![]() She's a lot less sensitive, you can freely walk around her and she barely reacts. The hit doesn't knock you out or kill you, just puts you off balance for a second. If you get close, they hit you and run away. After the elevator, the scripted sequence happens the exact same way as in normal mode. When you enter the elevator, he comes and growls a bit, but doesn't attack you. ![]() If you do get close, he hits you and runs away. He's quite shy, if you go towards him, he backs away. If you make noise, he comes to check it out, and starts screaming a bit, though not as much as in normal chase mode. You can stop and wait for it, and it stops before getting you, and still teleports away if you get close, then resumes its "chase" from the new location. In the chase sequence on the Curie, it's slower than usual, and still keeps the distance, making the chase cosmetic/story only. It keeps the distance, and if you try to go too close, it will teleport away, you can't touch it. If it notices you, it stalks you from a distance, making creepy sounds. The second one behaves the same as the first one, talks to you, but doesn't attack and doesn't chase you. The very first optional encounter is unchanged, if you open the door too soon, it knocks you out. If you get further away from it, it will do its usual patrolling until it notices you again. The hit doesn't knock you out or kill you, just puts you off balance for a second, to let it go away. If you go too close/touch it, it hits you and goes further away. If it detects you, it comes up to you to check you out, making its usual gibberish talking. Sometimes their unique stalking behavior can be as creepy as their original, lethal form. In addition to this, the visual effects when looking at them have been toned down, you can have a good look at them without severe screen tearing effects. Most monsters stalk you and use their presence and sound effects to make you uncomfortable. This is my personal experience, not an AI analysis. I did a runthrough of the new Safe Mode, and decided to summarize my findings about the new enemy encounters.
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